Independent game studio · Las Vegas

We make games.
We help you ship yours.

Rotating Games builds its own titles and partners with other teams as a technical co-dev studio: Unity engineering, performance optimization, technical art and game-ready 3D.

Our games

Scouts Out key art: a Cavalry helicopter over a burning city

Out now · Released May 5, 2026

Scouts Out

A punishing, physics-based helicopter survival shooter. You're not clearing the battlefield; you're trying to escape it alive. Fly Cavalry helicopters through escalating enemy waves and push for the top of the leaderboard.

  • Physics-based flight
  • Score attack
  • Steam leaderboards
  • 22 achievements

Every Rotating Games title is built to be complete, replayable and worth coming back to: no endless grind loops and no trend-chasing. More titles are in development.

Co-development

A technical extension of your team

We come from casino gaming, a regulated, certification-driven industry where code has to be correct and assets have to hit hardware budgets. We bring that discipline to entertainment games, whether you need a full feature built out or surgical help getting a build through QA.

Unity Engineering

Gameplay systems, state machines, tools and modular architecture that stay maintainable as the project grows.

Performance Optimization

Profiling, draw-call and batching work, memory and GC fixes. Getting you to target framerate on target hardware.

Technical Art & Shaders

Custom shaders, materials and VFX, plus the pipeline between art and engineering so assets land in-engine right the first time.

Game-Ready 3D Art

Props and environments from blockout to final: high-to-low baking, PBR texturing and triangle budgets that respect the platform.

Animation Integration

Spine and 2D animation implemented cleanly, so it looks great without choking the engine.

Build Pipelines & CI

Automated Unity builds and Steam uploads, so every push can become a testable build.

  1. Scope. Tell us the problem, the target hardware and the deadline. We reply with an approach and an estimate.
  2. Embed. We work in your repo, your tracker and your code standards, not beside them.
  3. Ship. Documented handoff. No black boxes left behind.

Start a conversation

What do you need help with?

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Art & technical art

In-house art, built for real-time

Modeled, textured and lit in-house. Hover a piece to see a second view, and open it for the full breakdown.

More work on ArtStation →

The studio

Built for players, not trends

Rotating Games LLC was founded in 2024 in Las Vegas. We make fun-first games built to last: complete, replayable experiences shaped alongside our community rather than live-service grind.

The same engineering and art discipline behind our own games is what we bring to partner projects. We work fast because design, implementation and look-development happen under one roof.

Contact

Let's build something together

Studios, publishers and partners: tell us what you're working on.