Independent game studio · Las Vegas
We make games.
We help you ship yours.
Rotating Games builds its own titles and partners with other teams as a technical co-dev studio: Unity engineering, performance optimization, technical art and game-ready 3D.
Our games
Out now · Released May 5, 2026
Scouts Out
A punishing, physics-based helicopter survival shooter. You're not clearing the battlefield; you're trying to escape it alive. Fly Cavalry helicopters through escalating enemy waves and push for the top of the leaderboard.
- Physics-based flight
- Score attack
- Steam leaderboards
- 22 achievements
Screenshots
Every Rotating Games title is built to be complete, replayable and worth coming back to: no endless grind loops and no trend-chasing. More titles are in development.
Co-development
A technical extension of your team
We come from casino gaming, a regulated, certification-driven industry where code has to be correct and assets have to hit hardware budgets. We bring that discipline to entertainment games, whether you need a full feature built out or surgical help getting a build through QA.
Unity Engineering
Gameplay systems, state machines, tools and modular architecture that stay maintainable as the project grows.
Performance Optimization
Profiling, draw-call and batching work, memory and GC fixes. Getting you to target framerate on target hardware.
Technical Art & Shaders
Custom shaders, materials and VFX, plus the pipeline between art and engineering so assets land in-engine right the first time.
Game-Ready 3D Art
Props and environments from blockout to final: high-to-low baking, PBR texturing and triangle budgets that respect the platform.
Animation Integration
Spine and 2D animation implemented cleanly, so it looks great without choking the engine.
Build Pipelines & CI
Automated Unity builds and Steam uploads, so every push can become a testable build.
- Scope. Tell us the problem, the target hardware and the deadline. We reply with an approach and an estimate.
- Embed. We work in your repo, your tracker and your code standards, not beside them.
- Ship. Documented handoff. No black boxes left behind.
Art & technical art
In-house art, built for real-time
Modeled, textured and lit in-house. Hover a piece to see a second view, and open it for the full breakdown.
The studio
Built for players, not trends
Rotating Games LLC was founded in 2024 in Las Vegas. We make fun-first games built to last: complete, replayable experiences shaped alongside our community rather than live-service grind.
The same engineering and art discipline behind our own games is what we bring to partner projects. We work fast because design, implementation and look-development happen under one roof.
Contact
Let's build something together
Studios, publishers and partners: tell us what you're working on.
- Presspress@rotatinggames.com
- Player supportsupport@rotatinggames.com
- Feedbackfeedback@rotatinggames.com